

Jet, who is a nonbender, is included in the game, despite it being called Clash of the Benders.The only Freedom Fighter who was an archer was Longshot. Jet's most powerful move is to throw an arrow at his opponent however, he was not an archer in the series.When a player chooses to play as Katara, she fights against Jet, despite the fact he is not an enemy in Book Two.Jet also appears as a villain when the player loses. Similar conditions apply to the increase of chi, attack, defense, evasive, and spiritual point totals. Reaching ninety-five health points requires the player to pay eight mastery points, so on and so forth. Once the gauge has been increased to sixty-five, however, health point increases of five health points sell for six mastery points instead of four. For example, for a character who begins with forty health points, each succeeding increase of five health points costs four mastery points.

Increase in any stat gradually costs more points depending on how many advances the player attempts to make. These points can be spent on raising the character's stats. points, called "mastery points", will have been awarded to the player depending on the actions he or she employed in the previous battle(s). Points of a different category from the attack, health, etc.
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Immediately upon the successful completion of a battle, the character upgrade screen appears. The player is given the chance to improve his or her chosen character after each battle by increasing the statistical points of that character. Katara's character upgrade screen before any mastery points have been spent. Zuko can only be played once you beat the game. With the depletion of chi, bending becomes unusable. The chi gauge is a monitor that tells how many moves the character is still able to perform. When this gauge is depleted for one character, the battle is won by the opposite character. The health gauge determines how much stamina a character has left to fight. Four attack points).Ī character's health and chi gauge also plays an important role in his or her possible value to a player. These factors are in an out-of-ten ratio (e.g.

There are four playable characters in Clash of the Benders, all of whom have distinct strengths and weaknesses depending on their unique attack, defense, evasive, and spiritual stats.
